Archive / Frozen v0.3.0 checkpoint

Earlier checkpoint demos.

← Factorio audit demos

Recorded runs from the released checkpoint (ec832471…), matching the release report. These are small, structured-state experiments—not general game-playing or navigation benchmarks.

The separate public-data checkpoint has different results. View its report and recordings ↗

Download metrics and route traces ↗
DOOM / ENGAGE

Eliminate the enemy.

The model chooses movement, aiming, and firing actions from the visible engine state.

8 / 8episodes with an enemy kill
DOOM / HOLD FIRE

Do not fire any shots.

The mission changes while the environment and evaluation seeds stay the same.

8 / 8episodes without a shot

What the model sees: health, ammunition, and visible-enemy coordinates from ViZDoom. It does not infer from video pixels. The recordings play in game time; their duration does not measure inference speed. This training curriculum includes control-shaped tasks.

Game artwork is from Freedoom. Artwork license and attribution ↗

SmallDecide was previously named OpenAuditor. Original recordings and reports use the earlier name.